Guardian build kotor.

In terms of strength: Your armor will give +3, your gloves +5, your lightside +3, your belt +2, and your leveling to 20, +5. This means you want an even strength to start with or else you'll have wasted points in the end. 16 strength is a lot easier to swing than 18. I advise 16. Frees up the points for other stuff.

Guardian build kotor. Things To Know About Guardian build kotor.

Feb 18, 2016 · Wisdom -------- 12. Charisma ------ 10. STRENGTH: Strength is the most important to you as a Jedi Guardian. After. you create your character, every other attribute you get during the game. (1 every 4 levels) should be put into strength. Strength affects the. chance of your lightsaber hitting your opponent. If you want to be a primarily Force-based build, you can stack more WIS and CHA; if you want to do melee, you can grab a little DEX and a bunch of STR. The only two things that are mandatory as a Sentinel are at least 14 CON, as well as 14 INT--no more, no less. More than 14 INT is a waste. The CON is needed because implants in KOTOR 2 are ... Try the mod that ups all your stats to 18. It works for both Kotor games. If your character is good for everything, they are good for nothing. To be a good Jedi Guardian, I would put most of your attribute points into STR and CON and put just enough points into WIS, INT, and DEX as to not take any penalties.I have seen a lot of discussion and inquiries from new kotor players about good/best character builds. Here is the one I use for my dark side play through. Scout 5/Jedi Consular 15. Attributes (at level 20): Strength 16 (12 base with 4 points added from gear), Dexterity 18 (15 base with 3 points added from gear), Constitution 16, Intelligence ...The guardian build is a strength-based melee fighter with buffs. It works for either light side or dark side, but dark side is the optimal choice. Both builds will trivialize the end boss....

A Guardian/WeaponMaster can do nothing but spam Force Lightning the whole game and still be fine.Also, Force Crush is available to ALL dark side classes, not just Sith Lord. As far as classes go: Sentinel=Consular>Guardian. (Sith Assassin>Jedi Watchman)= (Sith Maurader>Jedi Weaponmaster)>Jedi Master>Sith Lord. Boards.If you're doing Soldier/Guardian, the only thing you're trading off for going more levels of Soldier is less force powers (and points). But you do gain more feats. And for a lightsaber-focused build, I think there is merit to going that direction. You could go 4/16 and trade off 2 powers from 2/18 and gain a feat (12 vs 11), while keeping your ...

Solo Scoundrel/Guardian Build: Str: 11 Con: 12 Dex: 18 Int: 10 Cha: 10 Wis: whatever is leftover, or make Cha 12. Persuade: max at 13 or 19. Repair: Get to 15. Treat injury: at least 3 points. Taris You’re going to be running around with a blaster (or two once you rank up Two Weapon Fighting) for most of your time here.-- HUGE thanks to my newest channel member - cmdrshprd - Meatbag Really more of a 'Things you might want to consider if you're going to make a pure soldier/J...

A build, designed to take down Malak in a single turn. This is completely doable, provided the following two conditions are met:1) You attack him from behind...Defense is the tanking discipline for Jedi Guardian and one of the three tanking disciplines in the SWTOR. Defense’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. In this guide I intend to cover the ...A Soldier 7/Guardian 13 will have 14 feats. My preferred allocation for those is: 3 Two-weapon Fighting. 3 Toughness. 3 Empathy. 2 Power Attack. 2 Lightsaber Specialization. 1 Conditioning or 1 Jedi Defense (flip a coin) 1.My go to build for KOTOR 1 on the hardest difficulty.Build:Scoundrel 7/Guardian 13Starting attributes:STR 14 +2 (all remaining 5 attribute points were invest...By far the best sneak attack synergy in KOTOR 1 is with Force Jump. Technically, sneak attack will trigger whenever you attack an enemy who isn’t already engaged in combat with you. Since you almost always use Force Jump before an enemy has targeted you nearly every Force Jump attack will give you a sneak attack damage.

The details of the build are as follows: Class: Soldier -> Guardian. Being a melee fighter, this build relies on feats more than force powers so you’ll want to go with the two physical classes. Once you hit …

Aug 8, 2015 · The details of the build are as follows: Class: Soldier -> Guardian. Being a melee fighter, this build relies on feats more than force powers so you’ll want to go with the two physical classes. Once you hit level 7, hold off on any further leveling until you become a Guardian in order to maximize the number of feats you’ll get. Alignment ...

Jedi Guardian: 13 Jedi Guardians battle against the forces of evil and the dark side. They focus on combat training and masterful use of the lightsaber. The balance of Soldier 7 and Guardian 13 is purposeful and calculated to maximise the number of feats and force points/powers.Like the Guardian class, the Consular starts with 4 Class Skills.These include Awareness, Persuade, Repair, and Treat Injury.It's worth pointing out that Class Skills cost 1 Skill Point to ...1. Reply. Animore • 2 yr. ago. 8/12 scout/guardian is a good traditional build, nothing wrong with it. Most people only save levels so that they can get some extra force powers, which if you're going as a guardian you'll be using melee primarily anyways so it doesn't matter too much. I will say that I think you're going a bit over-the-top ...For a guardian you want high strength, constitution, and maybe Dexterity. If you're playing dark side you probably won't need charisma or persuade because you can usually scare it put of people, but light side might want some. For your combat take 2 weapon fighting, and flurry. When you get force powers, take burst of speed.The way I start my soldier/guardian character is: Strength 16-18, dexterity 12-14, constitution 14-16, intelligence 10-12, wisdom 8-10, charisma 8-10. The only force powers I use as a guardian is stuff like force speed and …The Guardian is a renowned British newspaper that covers a wide range of topics, from politics and business to culture and technology. With its reputation for providing in-depth an...Improved energy resistance (2 powers) would be amazing as this buff is too good to pass up and probably force drain for the end game captive Jedi. So those are my 15 powers for the build. Force lightning/ storm would also be great but not essential. Feats, Mater two weapon fighting (3 feats) Master critical strike (2) feats, Improved Melee ...

Every feat and power is important to the build, and changing the leveling path would remove critical feats and powers, or lower the optimization of the build's stats. There are many builds that are capable of completing KotOR with ease. This build's sole purpose is to maximize the consular class to the fullest extent. The key part is choosing Jedi Watchman/Sith Assassin as the prestige class. Before that, you can stsrt with Jedi Sentinel for general melee and skills (much more important in KotOR II), or Consular for casting stunning powers again. Feats. For obvious reasons, Master Two Weapon Fighting is required. If using DEX, get the Finesse: Melee Weapons ... Greetings. Thinking for some time what will be the best Guardian build, whether its Scout or Soldier. In theory Soldier should be the number 1 choice, but lets see stats: Soldier/Guardian 8/12 (this is hands down the best leveling variation)Scout/Guardian 5/15 (It`s either this or 8/12 variant)If switch at lvl 5, you will have 1 more feet, a ...Jan 10, 2023 · Having force jump from the guardian class will help players get across the battlefield just like Anakin during the clone wars. Add force push and force valor and max those out for better use. Stats for this build are STR, ( 16 ) DEX, ( 10 ) CON, ( 10 ) INT, ( 10 ) WIS, ( 16 ) and CHR ( 11 ). I've played this build quite a few times, and IMO the amount of feats lost is overstated, at least when it comes to the final build. You still get 10 feats total, which is enough to get master two weapon fighting/dueling, a mastered attack feat, and still have left 4-5 over for weapon focus/specialization and toughness/implants.

For a guardian you want high strength, constitution, and maybe Dexterity. If you're playing dark side you probably won't need charisma or persuade because you can usually scare it put of people, but light side might want some. For your combat take 2 weapon fighting, and flurry. When you get force powers, take burst of speed. I'm trying KOTOR 1 for the first time, because I love SWTOR. I've started by trying to copy my SWTOR Juggernaut with a Tank-inspired build. Soldier → Guardian, Dueling, taking all the defensive feats (Toughness, Conditioning, Jedi Defense), pumping DEX for the Defense bonus, etc. Deprioritizing / ignoring STR and the DPS Feats (Flurry, Two Weapon, etc).

With this build, I wanted to do a couple of things that I haven’t done in a KOTOR build before. First and foremost, I wanted to make a Scoundrel -> Guardian build. The cool thing about this build is that if you use Guardian’s Force Jump on an enemy, it receives the damage boost from Scoundrel’s Sneak Attack!Brute Guardian Build. By Flipped_StuG. This guide focuses on creating a very brutish and powerful melee character, based on hitting many extremely powerful …Kotor 1 LS scout/guardian 5/15 build. So I have done a bit of research and I think this is the build I am going to go with but just wanted to see what people thought about it and if anyone had any changes they would make for me to consider :) As a side note I started with the character start up mod so I picked my own starting feats which were.So I just recently played through KOTOR for the first time and I made a Light Side Jedi Soldier/Guardian. I maxed power attack, two-weapon fighting, lightsaber mastery, and the rest were basically defensive things and focused all on Strength.Every 2 points into Strength gives you +1 Attack and +1 Melee Damage. This will help you kill enemies quicker and therefore protect Canderous and other party members from sustaining damage. Skills. All points into Treat Injury. The most useful skill for combat oriented classes, this will make medpacs more effective.Overview. Force powers are gained based on jedi class. Consular 20 gains 25 powers (Jolee). Guardian 20 and sentinel 20 gain 21 powers (Bastila, Juhani). Scout 2/Guardian 18 gains 19 powers. Scout 2/Consular 18 gains 23 powers. Force points (mana) are based on class, wisdom, and charisma. Consular receive the most, guardians the fewest.

Need help with a good Jedi Guardian build (KOTOR 1) Going to begin a playthrough where I'll play as a Guardian.Would appreciate help with starting attributes/class and …

Jedi [] Jedi Guardian []. Jedi Guardians focus on combat training and lightsaber mastery. Jedi Guardians are the only Jedi class who can select Weapon Specialization: Lightsaber; Prestige classes can also select this feat.

If you're doing Soldier/Guardian, the only thing you're trading off for going more levels of Soldier is less force powers (and points). But you do gain more feats. And for a lightsaber-focused build, I think there is merit to going that direction. You could go 4/16 and trade off 2 powers from 2/18 and gain a feat (12 vs 11), while keeping your ... Mantle+Phond/Solari with full buffs hits at +43/41 (enough to hit the final boss 95% of the time) and does 29-89 damage compared to the 27-71 of this build. However, the guardian build can run into force power issues during the final level, and the utility saber uses Mantle of the Force for the max regeneration setup, leaving Guardian of the ...Scout pretty much works as a good base for any build, especially if you're sticking to the standard 5/15 split. Getting two of the Implant feats for free, starting with Flurry, always having access to Repair for HK-47 AND having the best of …Guardian 20 and sentinel 20 gain 21 powers (Bastila, Juhani). Scout 2/Guardian 18 gains 19 powers. Scout 2/Consular 18 gains 23 powers. Force points (mana) are based on class, wisdom, and charisma. Consular receive the most, guardians the fewest. How difficult powers are to resist (difficulty class, or DC) are based on wisdom and charisma.The Guardian starts with 4 Class Skills, which include Demolitions, Awareness, Persuade, and Treat Injury. It's worth noting that Class Skills cost 1 Skill Point to increase, while Cross-Class ... Repair is a cross class skill for Scoubdrel/Guardian. You will need double the points to increase the skill level. In addition, the cross class skill has a cap of (level + 3)/2. You have a deadline of repairing HK-47 before finishing the 3rd planet i.e. obtaining the 3rd Star Map. A derivation of how to get to 17 Repair as a cross class skill ... Was rated in KotOR II as the "heart of the Force". Was rated in both games to be hungry for knowledge and learning everything about the Force from the Order before leaving to fight in the Mandalorian Wars. High INT and WIS, and was likely to be a Jedi Consular in contrast to Guardian Malak. His physical feats are more told rather than shown.Technically, 2-handed is better. You sacrifice a small amount “to hit” even with it mastered, but it is a really good feat. I personally prefer Dueling, as you get bonuses to your attack AND defense with it, and if you’re going with a Soldier/Guardian build, you won’t need the extra lightsaber to one-shot literally everything in the ...1.1K. 69K views 4 years ago. -- HUGE thanks to my newest channel member - cmdrshprd - Meatbag Really more of a 'Things you might want to consider if you're going …

A little Computer lets you save the Mandalorian prisoner on Korriban. As far as INT and skills go, 10 INT will give you 4 extra points at creation and 1 extra point per scout level up. Guardian gains 1 point per level with either 8 or 10 INT. IMO 2 extra points to DEX are better than 7/8 skill points but it's up to you.KotOR 2 obviously not balanced real great because you get to the point where it almost doesn’t matter how you build them you just become super powerful. But force powers like force speed, force barrier, force shield all compliment the guardian class really well and you basically become and unkillable, unhittable, tank that kills everything in ...Jedi Guardian: As aforementioned this is the melee fighter of Kotor 1. Their unique skill is the Force Jump ability which will allow you to Jump to a target far away at the start of combat. It doesn't always work but it's nice when it actually does. Guardians also get 10 Vitality and 4 Force per level. Repair is a cross class skill for Scoubdrel/Guardian. You will need double the points to increase the skill level. In addition, the cross class skill has a cap of (level + 3)/2. You have a deadline of repairing HK-47 before finishing the 3rd planet i.e. obtaining the 3rd Star Map. A derivation of how to get to 17 Repair as a cross class skill ... Instagram:https://instagram. socal gas pay billrite aid flint mimount holly international buffet pricemoto x3m unlocked KOTOR 1. This is an attempt to grind out a min maxed soldier guardian build that pushes 13 persuade and 17 repair just because. Feel free to critique it with better sacrifices needed in keeping 13 and 17 onto skills after buffs for a soldier guardian. It is designed with grinding out levels in mind to get max skill points early on in tatooine.Soldier/Guardian 8/12 (this is hands down the best leveling variation) While 8/12 is simple to understand, the Guardian gets a feat at level 13, so a Soldier 7/Guardian 13 gets the same number of feats as an 8/12 - for one more Force Power and better saves. More mundanely, 8/12 for a Guardian is where the Scout gets Implant 3 and better feat ... food stamp calculator oregoncookie clicker free play The Guardian UK is renowned for its comprehensive coverage of global news and current affairs. As one of the most respected newspapers in the world, The Guardian UK has built a str...Jan 10, 2023 · Having force jump from the guardian class will help players get across the battlefield just like Anakin during the clone wars. Add force push and force valor and max those out for better use. Stats for this build are STR, ( 16 ) DEX, ( 10 ) CON, ( 10 ) INT, ( 10 ) WIS, ( 16 ) and CHR ( 11 ). fifth third merrillville indiana Greetings. Thinking for some time what will be the best Guardian build, whether its Scout or Soldier. In theory Soldier should be the number 1 choice, but lets see stats: Soldier/Guardian 8/12 (this is hands down the best leveling variation)Scout/Guardian 5/15 (It`s either this or 8/12 variant)If switch at lvl 5, you will have 1 more feet, a ...For feats, aim for weapon profiencies, Empathy and the like. For stats, go with what you need. This is a very safe class, build-wise, as long as you keep your stats high. Strength, Willpower, and Constitution are always helpful, but a case can be made for intelligence if you need the out-of-combat skills.